7
    For this article, I chose a game originally sold
    before the dawning of the Sony Playstation/Sega Sat­
    urn, reviewed it, and, if applicable, compared it to its
    ports (such as NES to Master System, SNES to
    Mega­Drive, or Atari VCS to Mattel Intellivision).
    For this first month, I will touch upon
    Super Mario
    Bros. World for the Nintendo Super Nintendo.
    Super Mario Bros. World
    was a very im­
    portant game for its day. Nintendo had to answer
    SEGA’s challenge brought on by its marketing cam­
    paign of
    “Blast Processing”
    (which stated that the
    Genesis/Mega­Drive’s main CPU was faster than the
    one in the Super Nintendo) and the campaign’s sell­
    ing point,
    Sonic the Hedgehog
    . They also needed
    to show what the Super Nintendo was truly capable
    of. Therefore, they gave Mario creator Shigeru
    Miyamoto free reign over Nintendo’s most precious
    franchise, and what a great job he ended up doing.
    SMB: W
    has perhaps the best graphics of
    any of the Super Nintendo’s launch games. The well
    animated characters are second only to the highly
    colorful hand drawn back­rounds. Compared to
    Sonic the Hedgehog 2
    (which was also hand drawn
    but was compressed more and had less colors),
    SMB: W
    was very colorful and smooth in its ap­
    pearance, and the nod would go towards
    SMB: W
    .
    The control for the game is probably the most
    precise of any game I have ever played, including pre­
    vious Mario games. Mario controls instantly after
    button presses and jumping is as easy as you make it.
    There are many new features to this game in
    response to previous entries in the series. The super
    feather gives Mario a cape with which he can fly high
    up above the levels. The fire flower is back, and when
    combined with the new spin jump, unleashes hot fire­
    ball death in both directions. There is a new inventory
    slot to keep one item in (mushroom, fire flower or
    feather). Perhaps the biggest change to
    SMB: W
    was
    the introduction of Yoshi, who acts like a cross be­
    tween a pack mule and Kirby. He can be used to eat
    enemies, fly, and retrieve hard to get items and more.
    Also new (and relatively novel at the time) was the
    ability to save your game after doing things such as
    beating a boss or ghost house.
    The size of this game is probably the best thing
    about it. In total, it has 96 level endings, 60+ levels,
    and many cool secrets. For example, if you beat all
    level endings, you are presented with a modified game,
    a palette change and many enemies with changed ap­
    pearances.
    So how good is it overall? Well, barring some
    petty glitches involving point value variations, this is
    one of the best games of the 16­bit era. It gave
    Nintendo back some of the market share that it lost
    to SEGA and started the second real console war.
    Super Mario Bros World
    gets 10 out of 10 in my
    book.
    What you may be asking is, how did SEGA
    react? Well, that will be covered next month in my
    review of
    Sonic the Hedgehog
    CD for the SEGA
    CD.
    Danielle Mammano, Junior
    At the request of fellow staff member Chris
    Polito, I’ve decided to review what is quite possibly
    the finest third movie for any director I’ve known.
    Richard Kelly defies the stereotype of
    old directors
    ,
    being the young age of twenty­six and still able to
    make a gem of a film.
    Donnie Darko
    stars Jake
    Gyllenhall and his sister Maggie. You may know Jake
    from
    Bubble Boy
    and
    October Sky
    , but his sister
    has been in fewer movies than he, but if you’ve ever
    seen
    Cecil B. Demented
    , you may know her.
    Donnie Darko
    takes place in Middlesex,
    Virginia, and revolves around a strange young boy
    named, you guessed it, Donnie Darko. The movie
    opens with a faint image of a sunrise, a fallen bike,
    and then focuses on Donnie himself, who is sleeping
    right in the middle of the road.
    As the movie progresses, you find out this is
    not the first time he’s gotten up and walked away in
    his sleep. Donnie is troubled and plagued by visions
    of a demented rabbit named Frank (Played by James
    Duval). I must say the costume design for Frank is
    pretty cool. The face is just plain flawless metalwork,
    twisted and skull­like with gnarled teeth jutting out
    here and there. I must admit the first time he was
    shown, it caught me off guard.
    After a rather confusing beginning, we see
    Donnie in bed late at night. His sister has just snuck
    back into the house after a night out with her boy­
    friend. A strange, eerie voice whispers the words,
    “Wake up.”
    Donnie does, and the voice leads him
    outside in a half­sleepwalking state. As Donnie walks
    stiffly forward, we begin to see a figure standing on
    the lawn: Frank. His twisted bunny ears and mangled
    face are barely visible, setting the mood all the better.
    After a brief silence, Donnie asks who he is. Frank
    replies grimly, slowly,
    “28 days... six hours... 42
    minutes... 12 seconds. That... is when the world...
    will end.”
    To which Donnie returns in a raspy voice
    and a creepy grin,
     
    “Why?”
    Frank never tells him why. But in the instant
    that follows, a gigantic crash is heard. The chandelier
    shakes violently as his sister ducks for cover. Donnie
    wakes up on a golf course and hurries home to see
    the destruction. A plane engine from nowhere crashed
    right into his room. After being forced to stay in a
    hotel room, Donnie begins to unravel a strange mys­
    tery, ultimately discovering who Frank really is and
    why he is haunting him. Sessions with his psycholo­
    gist become more productive, and I guarantee you
    the ending will blow you away in both its extreme
    sadness and sheer unexpected twist.
    There is also a well­chosen song for the
    movie’s theme – Gary Jules’ cover of
    Tears For
    Fears
     
    Mad World
    (my that sentence was a bit con­
    fusing now wasn’t it?). A beautiful yet depressing song,
    it seems to fit with the film like a puzzle piece.
    My favorite dialogue exchange was when
    Frank sits down with Donnie in the movie theater;
    Donnie looks over to him and says,
    “Why do you
    wear that stupid bunny suit?”
    After a brief pause,
    Frank returns almost mockingly,
    “Why do you wear
    that stupid man suit?”
    Moment of Realization: There was none. One of the
    few mysteries/suspense films I haven’t been able to
    figure out.
    Overall, this movie gets a 10/10 from me.
    Anyone who owns an XBOX knows of the
    extremely popular game
    Halo
    , and its even greater
    sequel
    Halo 2
    .
    Halo 2
    is a first person shooter in
    which you play two main characters throughout the
    game.
    You start out playing Master Chief, the hero
    and the main warrior for the human race. As Master
    Chief, you blast your way through hordes of aliens
    and zombie­like creatures, using some of the most
    conveniently placed weapons throughout the maps.
    As the second character, you play an exiled
    alien Arbator. You have been exiled for your war
    crimes, and instead of killing you, your previous war
    buddies send you on a serious mission to take out a
    rebellious group of aliens. As Arbator, you too will
    fight through armies of humans, zombies, and aliens.
    The controls for this cleverly laid out game
    are incredibly easy to get a feel for, and the first per­
    son shooting makes it seem as though you are actu­
    ally on the battlefield. The wide variety of weapons
    will test your close­combat and your sniping skills,
    and the numerous amount of missions will lead you
    to encounter some mind­blowing things, from a huge
    mechanical spider on the streets of South Africa to
    zombie infested laboratories located in the depth of
    the jungle. If you’ve got time to spare, or you’re just
    a big fan of shoot ‘em up games, you should defi­
    nitely give
    Halo 2
    a try.
    Games
    Predator: Concrete Jungle.
    Summary:
    Loosely based on the
    Predator
    movie fran­
    chise, this was definitely one to buy. The game player
    is a Predator who has been sent to Earth in the
    1930’s. You do some serious damage to a Mafia
    family; however, things go terribly wrong, and you
    are in need of rescue. The Predators are a race based
    on honor, and since you had to be rescued, you are
    sent to an abandoned planet where you must wait
    for another chance to prove yourself. 100 years pass.
    The Chief Predator has come for you, and not for
    tea and crumpets. Apparently on your last hunt on
    earth, you dropped technology. The humans have
    researched the technology to the point that they are
    using it against the Predators, killing off every group
    that comes to earth for a hunt. So you are sent back
    to the same place you were in at the beginning to get
    revenge. However, the scenery has completely
    changed.
    Gameplay:
    You have access to basically all the skills and
    weapons the Predator has. You’ve got the basic
    weapons: the combistick, wrist blades, spear gun and
    plasmacaster. Then there are the weapons you find
    along the way: the glaive, the maul, the net gun, and
    the smart disc. There are also firetraps and EMP
    (Electro Magnetic Pulse) traps you can use. Through
    out you can upgrade your weapons by finding the
    upgrades. You also have three different enhanced vi­
    sion modes that help you see different useful items,
    cloaking ability that allows you to move without be­
    ing seen, and you can also pull off combo attacks
    easily since the big melee button is right next to the
    small melee button. The manual camera is a little
    sketchy, but when you get used to it, it’s not a big
    deal.
    Predator: Concrete Jungle
    gets a
    9.5 out of 10.
    Chris Petty, Sophomore
    XBox – Halo 2
    Chris Polito, Sophomore
    ENTERTAINMENT FOR ALL
    Old School
    Gaming!
    Logan “T” King, Sophomore
    Movie Review
    Donnie Darko
    Don’t forget to check out the
    movies at the newly renovated
    Ohmann Theater.
    T
    Success can be measured in millime­
    ters or in kilometers. If you’re doing
    your best, who cares the distance.
    ­­Samuel Richardson

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