7
ENTERTAINMENT FOR ALL
Movie Review
Don’t forget!
Check out the movies at
the newly renovated
Ohmann Theater.
Appleseed
Danielle Mammano, Junior
I finally got around to picking up this movie.
Let me tell you, it is phenomenal! This is an anime
film, directed by Shinji Aramaki, the director of
Bubblegum Crisis
(another great one).
Appleseed
is based on the graphic novels created by Shirow
Masamune, the creator of the legendary scifi mov
ies and series
Ghost in The Shell
.
Appleseed
takes
place in futuristic Earth’s last city Olympus. After the
global war, Bioroids
were created, synthetic
beings with suppressed
emotions whose sole
purpose is to keep
mankind’s unstable,
warstarting emotions in check. Such Bioroids have
no reproductive functions and must undergo a life ex
tension procedure every year or so, using the DNA
of a great general that was the basis of all Bioroid
creation.
When an attack destroys all the DNA used
to keep the Bioroids alive and her friend Hitomi be
gins to die because of it, Deunan Newt must remem
ber her past to unlock the secret to finding Appleseed,
a program that can reactivate Bioroid reproductive
functions and ultimately save the entire race. With the
help of her boyfriend Briareos, who after being mor
tally wounded is now 73% machine, Deunan slowly
uncovers her past in this scifi action adventure.
This particular film is done in a very unique
manner: in the style of
“3D anime”
. Any readers
who watch
Ghost in the Shell:
Standalone Com
plex
on anime night on
Cartoon Network (every Sat
urday) know what it is; the animators used it to make
the music video played before each episode. For
those who don’t, 3D anime is basically drawn and
colored like regular, 2D anime, but it is animated with
3D programs. In other words it looks pretty freakin’
cool. With Matrixstyle freeze frame fight scenes and
some of the most unique Mech Units (human piloted
robots) I’ve ever seen.
Appleseed
is a must see for
the scifi fan.
The pros:
The use of 3D animation gives
more life and brilliance to the film. The detail is fan
tastic; in some scenes, buildings and explosions look
real.
The cons:
The mouth movements don’t
prominently form the words the characters are speak
ing and the expressions could be a bit more intense.
The creators being new to computer graphic anima
tion, I can understand why this is, but I have to cri
tique it anyway. Deunan looks somewhat bored when
ever she screams, when her expression should really
change dramatically. The mouth formations have noth
ing to do with the assumption the movie is dubbed
over; it isn’t. With CG works, they usually go back
and rework the mouth movements to fit English words.
While we Americans have been sloppy with dubbing
old kungfu movies, we take our time when dubbing
a CG animated film.
Because of the slight flaws,
Appleseed
gets
an 8/10 from me. Definitely a good watch. The
graphics put into the creation of Olympus blew me
away.
Home School vs.
Public School
Stephanie Durham, Senior
Most teenagers today don’t exactly jump at
the thought of going to school each morning, myself
included. But just think for a minute about how you
would feel if you couldn’t. Just think for a minute
about being home schooled. At first the idea sounds
kind of cool. You probably get to sleep later in the
mornings, you don’t really have to get out of bed
and get dressed and you won’t get homework, so
what’s the downfall?
Can you imagine school without homecom
ing, prom, sporting events, etc. You and your home
school mom don’t have a football team.
A study comparing home schooled teenag
ers to public school teenagers showed that most home
schooled kids don’t do as well in college as their public
school counterparts. Home schooled kids also don’t
have guidance counselors to help with college stuff.
Where do home school kids learn about diversity and
tolerance? Public schools help prepare kids for the
real world. Home schools really can’t.
Old School Gaming!
This month, as promised, I will look at
Sonic
the Hedgehog
CD for the Sega CD. To start us off,
here is a little backstory. Development on Sonic CD
began in Japan at around the same time develop
ment on
Sonic 2
began in the US. Most of the major
Sonic 1
staffers were in the US working on
Sonic 2
,
and it’s probably because of this shift in talent that
Sonic CD stands out from the rest of the series. Be
cause Yuji Naka (the original programmer for
Sonic
the Hedgehog
) had left the company and gone to
its American arm (which was really considered a dif
ferent company due to the immense hatred between
the two parts), development was handed off to Naoto
Oshima, who was the man behind the concept of
Sonic. This is the main reason why the game is so
different from every other Sonic game. There will
also be two different scores for this game. One for
the European version and one for the American ver
sion. The European version of Sonic CD was re
leased a month after the Japanese version and is the
exact same game. The US version, however, fea
tures a completely new soundtrack. To be polite, the
American version soundtrack sucks. Anyways, on
to the game!
When you see this game, you will be sur
prised to see how large it is in scope (at first). When
you boot up the game, you see a minute and a half
long anime opening sequence. The U.S. version is a
badly compressed one due to reformatting for U.S.
televisions. After that, you are treated to a title screen
with four levels of parallax scrolling and a fully 3D
Sonic. The actual game graphics are a little disap
pointing, however, using
Sonic 1
sprites, even though
Sonic 2
had already been out for a year. As a plus,
though, they do have smoother animations. The
backrounds are quite simply, beautiful, with tons of
things going on, taking full advantage of the Sega CD’s
expanded color pallete. The transitions from past to
future and the comparisons able to be made from
the stages are simply brilliant, and the levels are very
nicely put together.
An interesting gimmick in this game is the use
of time travel. The object is to go back in time and
destroy a machine that, over the course of time, de
stroys the environment. If you do that before you
beat the boss, you get the
“good future”
. If you get
all
“good futures”
, you get the
“good ending”
.
Doesn’t that sound
“good”
? This also influences
game length. The game is made up of seven rounds
(called
“zones”
in every other Sonic game), each
with three zones (called
“acts”
everywhere else),
each with four time zones (past, present, future, good
future, each with wildly different level designs based
around a central schematic). That’s 84 different lev
els! Far more than
Super Mario World’
s 60+ dif
ferent levels but less than
SMW
’s 96 different level
endings.
Logan “T” King, Sophomore
Another gimmick about this game is its save
game feature. It uses the Sega CD’s onboard RAM
to save your game progress, profile options and time
trial records. Very few games had this in 1993.
One thing that may catch you off guard in this
game is the controls. They are very tight, almost too
tight, especially if you have played other Sonic games.
Sonic
changes direction midjump, as always, but he
does it instantly, skipping the slow down stage. That
being said, once you get used to them, they aren’t a
problem again. Until, maybe, you play another Sonic
game.
Another thing this Sonic game has different is
the bosses. Unlike nearly every other Sonic game ever,
these bosses are original and not of the
“just hit it 8
times to kill”
fare. Every one asks you to do some
thing different. For example, in one you have to run
on a treadmill to wear a hole in the bottom of a ma
chine that Dr. Robotnik is in. When a hole wears
through, you win. In another you have to race through
out a level with Metal Sonic while Dr. Robotnik shoots
at you with a laser if you fall behind. Very fun with
each one a different challenge.
Now we come to the music. While most of
my Sonicloving peers regard it as demon spawn di
rectly from the devil, that’s an exaggeration. It isn’t
quite that bad. The PAL (Europe) version had full
instrumental rock/techno for each level, only resort
ing to pop in the anime intro (and even then it was at
least instrumental). The U.S. version uses synthesized
pop (not even the techno/rock of
Sonic 2
!) for every
single level plus the intro. It depends on your tastes in
music, I guess, but everyone I know that has heard
both soundtracks always sides with the PAL version.
But keep this in mind: it is enough to drastically lower
the game’s score, in my case, as it should have taken
advantage of the CD medium like the PAL version
did, and it also doesn’t fit three game nearly as well.
So, I know what you’re saying. But, Logan,
how does your über 1337ness in the way of Sonic
apply to me? Well, in all honesty, it really doesn’t.
But if you manage to get a Mega CD, Mega Drive
and a European TV, in addition to a U.S. Sega Gen
esis and Sega CD, and a copy of both games for
their respective systems (like I have), compare the
two. I’m sure you’ll agree that the PAL version de
stroys the NTSC version.
So, overall, I give the PAL version of Sonic
CD a perfect 10 out of 10. I give the NTSC version
of Sonic CD 8.75 out of 10. Gameplay wise, they
are perfect and fully equal to
SMW
. They are both
highly recommended and are very different in style to
all other Sonic games of the period. It’s only that the
NTSC (which is far more common in America, be
ing, you know, the only version sold here) version
has a horrible soundtrack that I can’t stand enough
that I went and paid $350 for a full PAL setup last
year.
Sonic the Hedgehog
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