7
    ENTERTAINMENT FOR ALL
    Movie Review
    Don’t forget!
    Check out the movies at
    the newly renovated
    Ohmann Theater.
    Appleseed
    Danielle Mammano, Junior
    I finally got around to picking up this movie.
    Let me tell you, it is phenomenal! This is an anime
    film, directed by Shinji Aramaki, the director of
    Bubblegum Crisis
    (another great one).
    Appleseed
    is based on the graphic novels created by Shirow
    Masamune, the creator of the legendary sci­fi mov­
    ies and series
    Ghost in The Shell
    .
    Appleseed
    takes
    place in futuristic Earth’s last city Olympus. After the
    global war, Bioroids
    were created, synthetic
    beings with suppressed
    emotions whose sole
    purpose is to keep
    mankind’s unstable,
    war­starting emotions in check. Such Bioroids have
    no reproductive functions and must undergo a life ex­
    tension procedure every year or so, using the DNA
    of a great general that was the basis of all Bioroid
    creation.
    When an attack destroys all the DNA used
    to keep the Bioroids alive and her friend Hitomi be­
    gins to die because of it, Deunan Newt must remem­
    ber her past to unlock the secret to finding Appleseed,
    a program that can reactivate Bioroid reproductive
    functions and ultimately save the entire race. With the
    help of her boyfriend Briareos, who after being mor­
    tally wounded is now 73% machine, Deunan slowly
    uncovers her past in this sci­fi action adventure.
    This particular film is done in a very unique
    manner: in the style of
    “3­D anime”
    . Any readers
    who watch
    Ghost in the Shell:
     
    Standalone Com­
    plex
    on anime night on
    Cartoon Network (every Sat­
    urday) know what it is; the animators used it to make
    the music video played before each episode. For
    those who don’t, 3D anime is basically drawn and
    colored like regular, 2D anime, but it is animated with
    3D programs. In other words it looks pretty freakin’
    cool. With Matrix­style freeze frame fight scenes and
    some of the most unique Mech Units (human piloted
    robots) I’ve ever seen.
    Appleseed
    is a must see for
    the sci­fi fan.
    The pros:
    The use of 3D animation gives
    more life and brilliance to the film. The detail is fan­
    tastic; in some scenes, buildings and explosions look
    real.
    The cons:
    The mouth movements don’t
    prominently form the words the characters are speak­
    ing and the expressions could be a bit more intense.
    The creators being new to computer graphic anima­
    tion, I can understand why this is, but I have to cri­
    tique it anyway. Deunan looks somewhat bored when­
    ever she screams, when her expression should really
    change dramatically. The mouth formations have noth­
    ing to do with the assumption the movie is dubbed
    over; it isn’t. With CG works, they usually go back
    and rework the mouth movements to fit English words.
    While we Americans have been sloppy with dubbing
    old kung­fu movies, we take our time when dubbing
    a CG animated film.
    Because of the slight flaws,
    Appleseed
    gets
    an 8/10 from me. Definitely a good watch. The
    graphics put into the creation of Olympus blew me
    away.
    Home School vs.
    Public School
    Stephanie Durham, Senior
    Most teenagers today don’t exactly jump at
    the thought of going to school each morning, myself
    included. But just think for a minute about how you
    would feel if you couldn’t. Just think for a minute
    about being home schooled. At first the idea sounds
    kind of cool. You probably get to sleep later in the
    mornings, you don’t really have to get out of bed
    and get dressed and you won’t get homework, so
    what’s the downfall?
    Can you imagine school without homecom­
    ing, prom, sporting events, etc. You and your home
    school mom don’t have a football team.
    A study comparing home schooled teenag­
    ers to public school teenagers showed that most home
    schooled kids don’t do as well in college as their public
    school counterparts. Home schooled kids also don’t
    have guidance counselors to help with college stuff.
    Where do home school kids learn about diversity and
    tolerance? Public schools help prepare kids for the
    real world. Home schools really can’t.
    Old School Gaming!
    This month, as promised, I will look at
    Sonic
    the Hedgehog
    CD for the Sega CD. To start us off,
    here is a little back­story. Development on Sonic CD
    began in Japan at around the same time develop­
    ment on
    Sonic 2
    began in the US. Most of the major
    Sonic 1
    staffers were in the US working on
    Sonic 2
    ,
    and it’s probably because of this shift in talent that
    Sonic CD stands out from the rest of the series. Be­
    cause Yuji Naka (the original programmer for
    Sonic
    the Hedgehog
    ) had left the company and gone to
    its American arm (which was really considered a dif­
    ferent company due to the immense hatred between
    the two parts), development was handed off to Naoto
    Oshima, who was the man behind the concept of
    Sonic. This is the main reason why the game is so
    different from every other Sonic game. There will
    also be two different scores for this game. One for
    the European version and one for the American ver­
    sion. The European version of Sonic CD was re­
    leased a month after the Japanese version and is the
    exact same game. The US version, however, fea­
    tures a completely new soundtrack. To be polite, the
    American version soundtrack sucks. Anyways, on
    to the game!
    When you see this game, you will be sur­
    prised to see how large it is in scope (at first). When
    you boot up the game, you see a minute and a half
    long anime opening sequence. The U.S. version is a
    badly compressed one due to reformatting for U.S.
    televisions. After that, you are treated to a title screen
    with four levels of parallax scrolling and a fully 3D
    Sonic. The actual game graphics are a little disap­
    pointing, however, using
    Sonic 1
    sprites, even though
    Sonic 2
    had already been out for a year. As a plus,
    though, they do have smoother animations. The
    back­rounds are quite simply, beautiful, with tons of
    things going on, taking full advantage of the Sega CD’s
    expanded color pallete. The transitions from past to
    future and the comparisons able to be made from
    the stages are simply brilliant, and the levels are very
    nicely put together.
    An interesting gimmick in this game is the use
    of time travel. The object is to go back in time and
    destroy a machine that, over the course of time, de­
    stroys the environment. If you do that before you
    beat the boss, you get the
    “good future”
    . If you get
    all
    “good futures”
    , you get the
    “good ending”
    .
    Doesn’t that sound
    “good”
    ? This also influences
    game length. The game is made up of seven rounds
    (called
    “zones”
    in every other Sonic game), each
    with three zones (called
    “acts”
    everywhere else),
    each with four time zones (past, present, future, good
    future, each with wildly different level designs based
    around a central schematic). That’s 84 different lev­
    els! Far more than
    Super Mario World’
    s 60+ dif­
    ferent levels but less than
    SMW
    ’s 96 different level
    endings.
    Logan “T” King, Sophomore
    Another gimmick about this game is its save
    game feature. It uses the Sega CD’s onboard RAM
    to save your game progress, profile options and time
    trial records. Very few games had this in 1993.
    One thing that may catch you off guard in this
    game is the controls. They are very tight, almost too
    tight, especially if you have played other Sonic games.
    Sonic
    changes direction mid­jump, as always, but he
    does it instantly, skipping the slow down stage. That
    being said, once you get used to them, they aren’t a
    problem again. Until, maybe, you play another Sonic
    game.
    Another thing this Sonic game has different is
    the bosses. Unlike nearly every other Sonic game ever,
    these bosses are original and not of the
    “just hit it 8
    times to kill”
    fare. Every one asks you to do some­
    thing different. For example, in one you have to run
    on a treadmill to wear a hole in the bottom of a ma­
    chine that Dr. Robotnik is in. When a hole wears
    through, you win. In another you have to race through­
    out a level with Metal Sonic while Dr. Robotnik shoots
    at you with a laser if you fall behind. Very fun with
    each one a different challenge.
    Now we come to the music. While most of
    my Sonic­loving peers regard it as demon spawn di­
    rectly from the devil, that’s an exaggeration. It isn’t
    quite that bad. The PAL (Europe) version had full
    instrumental rock/techno for each level, only resort­
    ing to pop in the anime intro (and even then it was at
    least instrumental). The U.S. version uses synthesized
    pop (not even the techno/rock of
    Sonic 2
    !) for every
    single level plus the intro. It depends on your tastes in
    music, I guess, but everyone I know that has heard
    both soundtracks always sides with the PAL version.
    But keep this in mind: it is enough to drastically lower
    the game’s score, in my case, as it should have taken
    advantage of the CD medium like the PAL version
    did, and it also doesn’t fit three game nearly as well.
    So, I know what you’re saying. But, Logan,
    how does your über 1337­ness in the way of Sonic
    apply to me? Well, in all honesty, it really doesn’t.
    But if you manage to get a Mega CD, Mega Drive
    and a European TV, in addition to a U.S. Sega Gen­
    esis and Sega CD, and a copy of both games for
    their respective systems (like I have), compare the
    two. I’m sure you’ll agree that the PAL version de­
    stroys the NTSC version.
    So, overall, I give the PAL version of Sonic
    CD a perfect 10 out of 10. I give the NTSC version
    of Sonic CD 8.75 out of 10. Game­play wise, they
    are perfect and fully equal to
    SMW
    . They are both
    highly recommended and are very different in style to
    all other Sonic games of the period. It’s only that the
    NTSC (which is far more common in America, be­
    ing, you know, the only version sold here) version
    has a horrible soundtrack that I can’t stand enough
    that I went and paid $350 for a full PAL setup last
    year.
    Sonic the Hedgehog

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