Bowler’s Dictionary
Alley- Playing Surface made of
maple and pine boards
Approach - same as runway
Arrows - Aiming points embedded in the lane
baby split - the 2-7 or 3-10 split level
Backup - a ball that falls away to the right for right hand bowlers and to the left for left hand bowlers
Ball rack - where the ball rests before it is rolled and after it returns from the pit
Big fill - 9 or 10 pins on a spare or on a double strike
Board - a lane consists of individual strips of lumber called boards. Pros call them by number, 5th board, 15th board, etc., for targeting purposes.
Bucket - the 2-4-5-8 spare leave for a right hander, the 3-5-6-9 leave for a lefty
Channel - depression to the right and left of lane to guide ball to pit should it leave the playing surface on the way down
Clean game - strike or spare in each of 10 frames
Count - the number of pins knocked down on first ball of each frame
Dead wood - Pins knocked down but remaining on the lane or in the gutter. Must be removed before continuing play
Deflection - the movement of the ball when it comes into contact with the pins
Double - 2 strikes in a row
Dutch 200 - a game scored by alternating strikes and spares
Fill - pins knocked down following a spare
Foul - touching or going beyond the foul line at delivery
Foul line - the marking that determines the beginning of the lane
Foundation - a strike in the 9th frame
Gutter - same as the channel
Gutter ball - a ball that goes into the gutter
Hook - a ball that breaks to the left
Lane - playing surface. same as the alley
Lead off - first man in a team line up
Lofting - throwing the ball well out in the lane rather than rolling it
Mark - a strike or spare
Miss - an error
Nose hit - the first ball hitting directly on the head pin
Open - a frame that doesn’t produce a strike or a spare
Pocket - the 1-3 for righties and 1-2 for lefties
Reading the lanes - discovering whether a lane hooks or holds and where the best place is to roll the ball to score high
Return - the track on which the balls roll from the pit to the ball rack
Runway - starting area also known as the approach... ends at the foul line
Sleeper - a pin hidden behind another pin
Spare - all pins down with 2 balls
Split - a spare leave where the headpin is down and the remaining combination of pins have an intermediate pin down immediately ahead of or between them
Strike - all 10 pins down on the first ball
Strike out - finish the game with 3 strikes
Tandem - 2 pins one behind the other
Tap - when a pin remains standing on an apparently perfect hit
Turkey - 3 strikes in a row
Working ball - a ball with enough action to mix the pins on an off-pocket hit and have them scramble each other for a strike. The same ball break up when it hits the nose
X - symbol for a strike
CALLING PINS BY THEIR NUMBERS
1
3 2
6 5 4
10 9 8 7
Bowling Etiquette
Stay in your own approach area
Don’t go over the foul line
Walk away from the foul line after the ball has reached the pins and you note the score
Check the number or significant identification mark on the ball...don’t use someone else’s
Be ready to bowl when it is your turn
Stay in your seat between turns
Give the bowler to the right preference
Control you temper. Be a good loser as well as a gracious winner
A Typical Scoresheet
The 2 smaller boxes inside the large frames are utilized to give a ball by ball count of the game. The first ball is recorded in the first of the small boxes. If it is a strike, nothing else is needed. If it isn’t a strike, the number of pins on the first ball is recorded. If it is a split, a circle goes around the number. In the second box goes either a spare or the number of pins felled on the second ball.
If you fail to knock down all 10 pins with both balls (known as a miss or an error) you simply count the number of pins knocked down and record it.
The scoring markings are universal the world over. A strike is signified by an X. A spare is designated by an /, although in some areas the line is reversed. A split is designated by a small circle (0) and the error or miss is recorded with a plain horizontal line.(-). These last two markings are informational, they are not part of scoring.
The main thing to remember about scoring is that it is maintained progessively, frame by frame, and the actual score in one frame may not be determined until two frames later. Keep thinking in 10’s. A spare equals 10 plus what is knocked down with the next ball. A strike equals 10 plus what is knocked down on the next 2 balls.
Remember, the top score in bowling equals 300. This can only happen if you add the bonus points of each strike (10 plus the next 2 balls).
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