Must be removed before continuing play Deflection - the movement of the ball when it comes into contact with the pins Double - 2 strikes in a row Dutch 200 - a game scored by alternating strikes and spares Fill - pins knocked down following a spare Foul - touching or going beyond the foul line at delivery Foul line - the marking that determines the beginning of the lane Foundation - a strike in the 9th frame Gutter - same as the channel Gutter ball - a ball that goes into the gutter Hook - a ball that ... ends at the foul line Sleeper - a pin hidden behind another pin Spare - all pins down with 2 balls Split - a spare leave where the headpin is down and the remaining combination of pins have an intermediate pin down immediately ahead of ...